- Land Battle Preview
- Land Battle Formulas
- Land Battle Skills
Land Battle Preview
- Skills
=> Fencing (Close range)
Swords, axes, spears, staff and the forte strength that comes with battling (Forte takes part in attack speed and offensive ability.
Useful skills: Swordplay(Lvl 3 maritime), swordmastery (Rank 5 swordplay and lvl20 maritime)
=> Throwing attacks
Directly involved in throwing knives attack power and speed
Useful skills: Throwing(R3 collection, LvL 10 adventure, LvL 15 maritime)
=> Sniper (Long range)
Guns, directly involved in long range attack power and speed
Useful skills: Gunfire(LvL 3 maritime), Sniping(R3 gunfire, lvl 10 trade and lvl 15 maritime)
=> Trap
Effectively plants trap in land battle and disable trap from enemies according to trap technique level
Useful skills: Trap (R5 ecological research and lvl30 adventure)
=> Product Knowledge
Enhance the effectiveness of item-based techniques
Useful Skills: Merchandise Knowledge (R5 storage,R5 investment, lvl30 trade)
=> Exploitation
Amount and rarity of items found on land, may also be seeing as research
Useful skills: Collection(R2 search and lvl7) ,Procurement(R3 provision and lvl7)
=> Marching (R1 provision and lvl5 adventure)
Slow fatigue rate while on land, reduce enemy ambush rate
=> Storage (R1 cooking and lvl1 trade)
Reduce amount of lost items and item durability drops at a lower rate
- Health (HP)
=> Level of individual is a major factor
=> Fatigue of crew may reduce amount of HP in the beginning of the battle
- Attack force
=> Level once again
=> Weapon and overall amount of attack
=> Skills such as swordplay, throwing, sniping increases the attack according to its level
- Defense
=> Equipments
=> Level
- Gauge force/technique
=> Items, techs and change of weapon uses gauge. The maximum amount of gauge would be 200 and it raises bit by bit as you fight
=> Techniques increases according to the amount of gauge replenished and attacks.
Land Battle Formulas
HP Formula (HP=Life/red bar)Max HP = (Level + Job type and melee land skills level ÷ 2) x 5 + 30
It has been found that fatigue has a very important part into the amount of HP you will start a fight with, so bare in mind that if you have 50% fatigue, you will start with less HP and when you get to 100%, your crew will start dying out.
Attack Power Calculation
Basic stats on the job of the attacker = LvL x Φ + (total offense + Ψ + 4 + Equipment Stats ÷ 25) x 0.8
Φ: Adventure and Trade jobs are 1 as to Maritime, you should put 1.1
Ψ: The rank of the skill weapon to whom you are equipped such as:
Axe/Sword /Spear/ Staff (Maritime)
Throwing Knives (Merchant)
Rifle / Sniper art bow (Adventurer)
Defense Formula
Basic defense occupation stats = Lvl + Total Defense
Land Battle Skills
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