Monday, February 14, 2011

Land Battle Information - Part 1 (Basics)

Since this is a huge section as to understanding each and every part of how to become a top melee(land) fighter, I decided to divide it in parts.


  1. Land Battle Preview
  2. Land Battle Formulas
  3. Land Battle Skills


Land Battle Preview

  • Skills
 => Fencing (Close range)
         Swords, axes, spears, staff and the forte strength that comes with battling (Forte takes part in attack speed and offensive ability. 
Useful skills: Swordplay(Lvl 3 maritime), swordmastery (Rank 5 swordplay and lvl20 maritime)
 => Throwing attacks
         Directly involved in throwing knives attack power and speed
Useful skills: Throwing(R3 collection, LvL 10 adventure, LvL 15 maritime)
 => Sniper (Long range)
         Guns, directly involved in long range attack power and speed
Useful skills: Gunfire(LvL 3 maritime), Sniping(R3 gunfire, lvl 10 trade and lvl 15 maritime)
 => Trap
         Effectively plants trap in land battle and disable trap from enemies according to trap technique level
Useful skills: Trap (R5 ecological research and lvl30 adventure)
 => Product Knowledge
         Enhance the effectiveness of item-based techniques
Useful Skills: Merchandise Knowledge (R5 storage,R5 investment, lvl30 trade) 
 => Exploitation
         Amount and rarity of items found on land, may also be seeing as research
Useful skills: Collection(R2 search and lvl7) ,Procurement(R3 provision and lvl7)
 => Marching (R1 provision and lvl5 adventure)
        Slow fatigue rate while on land, reduce enemy ambush rate
 => Storage (R1 cooking and lvl1 trade)
        Reduce amount of lost items and item durability drops at a lower rate

  • Health (HP)
 => Level of individual is a major factor
 => Fatigue of crew may reduce amount of HP in the beginning of the battle
  • Attack force
 => Level once again
 => Weapon and overall amount of attack
 => Skills such as swordplay, throwing, sniping increases the attack according to its level
  • Defense
 => Equipments
 => Level
  • Gauge force/technique
 => Items, techs and change of weapon uses gauge. The maximum amount of gauge would be 200 and it raises bit by bit as you fight
 => Techniques increases according to the amount of gauge replenished and attacks. 


Land Battle Formulas
HP Formula (HP=Life/red bar)
Max HP = (Level + Job type and melee land skills level ÷ 2) x 5 + 30
It has been found that fatigue has a very important part into the amount of HP you will start a fight with, so bare in mind that if you have 50% fatigue, you will start with less HP and when you get to 100%, your crew will start dying out.

Attack Power Calculation
Basic stats on the job of the attacker = LvL x Φ + (total offense + Ψ + 4 + Equipment Stats ÷ 25) x 0.8
Φ: Adventure and Trade jobs are 1 as to Maritime, you should put 1.1
Ψ: The rank of the skill weapon to whom you are equipped such as: 
   Axe/Sword /Spear/ Staff  (Maritime)
   Throwing Knives (Merchant)

    Rifle / Sniper art bow (Adventurer)


Defense Formula
Basic defense occupation stats = Lvl + Total Defense 




Land Battle Skills



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